Scenario 1. Rear-seat HMI interaction for kids
Children are required to be seated in the rear-passenger row with restraint systems. Comforting children and providing entertainment to them not only makes them happy, but also helps their parents focus on driving.
Design Question: How can we use gesture in rear-seat HMI design to meet the needs of children between 4 and 12 years old?
Point vs. Grasp
Swipe through cards
- Thumb in the mouth – signs of tiredness (typical child gesture)
- soothing music to help or
- Keep awake if you don’t want them to sleep
- Games using hand shapes – animals
- Tennis game L-R or F-B
- activation of entertainment
- assistive for parent to help see what they are looking at trying to see etc
- Taking Pictures
- Enjoyment game
- Conflict Resolution / Management – Arguing siblings, or ones being naughty!
- Crossing legs/fidgeting
- Gestures or Signs of the need to go to the toilet
- Gesture to indicate hunger / thirst
- Child entertainments
- The question why? Always give an answer back!
- Reach, unlock gesture for seat belt – for smaller children who can’t reach the buckle – only when stopped
- Sickness – wretching gesture.
- Suspicious behavior cam – driver alert, are they doing something they shouldn’t
Just the system for the rear!
Group 4: [Lost in transportation]
Scenario 2. Gestures assist driver in motion
The one-way commute time for an average American is one hour. We spend a lot of time on the road. Sometimes, nothing can keep us away from multi-tasking. We may answer phone calls, change music, look up routes having the least traffic, etc. Voice, touch- screen and remote controllers may not be enough to keep us safe while getting everything done efficiently.
Design Question: How can we use gesture to help drivers who are in motion?
Group 5: Enhancing Social Interactions through Gestures
Apologizing to car behind when after unintentional poor driving
- Locating vehicle (Car Y) to communicate with = Finger point to near view mirror
- Visual feedback correct car located
- Speak word “Sorry”
- Feedback that X vehicle wants to communicate
- Gesture Accept/reject=wave/palm up or speak “yes/no”
(message spoken – possibly in driver’s voice)